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Enabling the Next Generation of 3D Creators to Build the "Metaverse"

Through a no-code 3D creation platform 

 

that's powerfully simple, cloud-based;

real-time and collaborative.

The Metaverse is coming

The creator economy as we know it, will completely transform in the next 5 years. By 2026, over 100x more visual content will be generated as compared to all of human history combined.

The Internet and everything that makes up the creator economy is evolving into the "Metaverse", a multi-dimensional, immersive virtual world that will unleash the creativity of millions.

 

Owing to this tectonic shift, by 2027, 95% of the visual content being created globally will be computer-generated 2D or 3D content.
 

Serge Belongie

Professor Computer Science,

University of Copenhagen - DIKU

Technologically will make it possible for even a 6 year old to create photorealistic virtual worlds of their imagination to hang out with their friends.

Dave Smiddy

Former Head of Product, 

Intel Studios

Twenty years from now Earth's population will be 30 billion...10 billion will be us, the real humans. 20 billion will be our digital humans.

Alex Kane
Co-Founder
and CEO,

Volta

Mixed reality will become largest art form when tools are democratized and creators can have access to them, not just production studios and artists with six figure budgets.

A decentralized and open-architecture platform that allows anybody to develop real-time VR and AR experiences from day one and sell them.

State-of-the-art Digital Marketplaces, NFTs as currency, UID of 3D assets that help artists, students, and others monetize their creations.

Creation tools to build billions of personalized avatars, accessories, engaging experiences that push the limits of design and creativity.

Upgraded infrastructure, such as computers, processors, sensors, and Internet access on smartphones, VR/AR headsets that are affordable, easy to use, portable, and secure.

Gaming and social media companies to help transition existing users to these ecosystems.

Developer tools for coders and non-coders to create and publish their own VR/AR/XR experiences in a quick, simple, and cost-effective way.

Enter Convrse…

With Convrse, we want to democratize 3D content creation for the next generation of creators by simplifying this highly technical process. 

We will enable individual creators with powerful tools to build and share interactive 3D content which currently only production studios or accomplished 3D artists are able to produce.

What Canva did for Graphic design and TikTok did for Video creation, we want to do for 3D Spaces.

We're domain experts in 3D spatial design. Here's why.

Built a community of 4500 builders, architects and interior designers -- helping them to upgrade their spatial designs into interactive and immersive mediums.

Worked on over 160 architectural design projects to create VR based walk-able tours for them before construction.

 

Helped sell upcoming real estate projects 20% faster and at uptown 8% premium prices.

Developed over 17 million sq ft+ of 3d spaces in immersive experiences like web interactive, AR & VR. Improved decision making for 5,50,000+ property buyers.

Demand for 3D skills has increased 601% faster than the job market overall.

Pandemic has made remote collaboration standard, and 13+ hours of screen time the new normal.

Facebook has invested $10 billion this year, hoping to take Metaverse to a BILLION people.

Attendance at Fortnite's virtual Ariana Grande concerts saw 10x more visitors than in-person events.

Roblox's top visited experience Adopt Me! outnumbers global tourism by 6 billion to 1 billion visitors.